New Games

January 1998 -- created page

OKay; so you've seen my emulation pages; you know that I'm a lifeless geek. But one can't only work on games from 20 years ago... one must get bored of that. And one usually does, from the accounts of all the major emulation authors....
So I've always kept busy at plenty of other things, as you can see in these many pages. One thing I've liked to do is fiddle around with creating new games that mimic classics, with new always-wanted features, or even all new games with the same simplicity as the original greats. Some day I'm going to bring together these many frobs and churn out an engine for creating classic style vector or raster games, with various types of playfield. Someday.

SGE -- Silly Game Engine

This is just a toy I whipped up while commuting... it will eventually be evil.. for now its just a cheep Asteroids clone, with some extras. A screenshot follows, as well as sources to build it. A c++ compiler and X11 are required. Intentions are to mix asteroids with pac man, among other thoughts..

SGE/X11 (DOS port coming...)
Sources for Unix/X11 are available here

Spirus -- Another commute project..

A game for the Atari ST had me amused for ages; it was called "Simulcra", and essentially was a 2D-shooter game with a twist... the game board rotated around you, instead of your unit doing the rotating. This is a cool effect, and hard to pull of quickly and elegantly. Easy to pull of shittily.. It was also used in a few arcade games that I've forgotten the names of. Ataxx? Something like that. "Assault"? "Armoured Assault"?

Spirus/X11
Sources for Unix/X11 are available here