Atari ST – What is it? Background for my Game of the Weeks.
These last few weeks while writing up the “Game of the Week”, I’ve encountered many interested people are less familiar with the old ST, or who just assume it is the venerable “Atari 2600 VCS” 8-bit game console everyone had back in the day. I thought I might demystify things just a touch this round before breaking into my game suggestion.
Atari certainly was known for the “VCS”, but also for their many 8-bit consumer oriented computers — the “Atari 400″ line, the “Atari 800″, or you may know XE, XL, XEGS, or other acronyms. I was a Commodore Vic-20 kid who wanted an Amiga, but our family went to the mighty ST as it was in the same class as Amiga yet infinitely cheaper.
What was the Atari 520ST? (and subsequent machines, 1040, Mega, STacy, ST Book, TT030, Falcon, etc)
Atari wanted to enter the 32-bit consumer general purpose computer market with a machine that could also play games. They knew their brand was a strong home computer and strong gaming brand, so they wanted to marry them and build a machine to combat the Mac at its weakest point — price. The Mac was also Motorola 68000 based, but very expensive and targetting business and education. Atari had recently picked up an ex-Commodore leader and wanted to repeat that companies success story — keep or grow the home market right out from under lazy market leaders.
Anyway, all told the ST went from concept to production in around 6-months time; the hardware, operating system including Atari specific modifications, and launch titles all built in 6 months simultaneously, is quite an achievement. (Some fantastic stories of this stressful time can be found over at Coder Dad blog, who was in there working on the OS at the time.) The overall quality of the hardware design under such constraints is also pretty good. Sure, its not a strong gaming machine (no special video hardware like a SNES game console might have), no super strong audio hardware (instead, they used cheap parts TI was trying to dump), and few custom chips (compare to the Amiga which is full of them.) Looking at it another way, Atari designed day zero to have a very powerful base with few things in there to impede, and comprised of mostly off the shelf parts. The CPU to memory bus is very efficient, the OS although admittedly goofy was not ‘in the way’ too much and was extremely easy to use, and highly advanced for its time. This is a machine full of firsts — one of the earliest fully mouse driven graphical interfaces with windows and pulldown menus at is core, and including applications even my mom figured out how to use. We looked down our nose at those poor bastards learning to read their Word Perfect keyboard templates, while we had our clicky clicky interfaces.
So it lacked custom graphic hardware, it made up for it with typical Atari spirit and fast hardware, so the games were pretty good until they got eclipsed later by the Amiga. (The Amiga, while slightly slower to start with, was an expandable hardware design and so new models and new options really drove it onward, whereas years later the ST models were still more or less similar to the launch machine. Later beefier machines were much less popular and so their new hardware was never used beyond the original specifications. Few developers made use of the STE wider colour palette or blitter hardware and simply fell back to treating it like a regular ST.)
Anyway, consider — Dungeon Master, first graphical dungeon romp using a mouse. Populous — first god game. STacy was one of the first laptops, and I think the first desktop replacement laptop — a full ST on the go, with backlit monitor and hard drive (and a good 15-30 minutes of battery life, woowoo!) Many extraordinary titles (real time 3d with Carrier Command, say), not to mention an absolutely incredible application library (including even Word Perfect, I bet you did not know that.) Fantastic desktop publishing software (second only to the Mac, in fact the ST was quite a powerhouse in publishing circles), built in MIDI (amazing for musicians, barely used by home consumers admittedly), an all around great machine.
Atari succeeded — they built a machine in the same class as Amiga and Mac, yet at a fraction of the price. For a few years, Atari was king of its class.
Later models (STFM included a floppy drive and TV-out, then the STE with enhanced graphical/memory hardware, then the Mega line with business oriented detached keyboard and hard drives, and extreme machines like the TT030 and Falcon) just got increasingly behind their competition, but were still fine machines. Still, its the original ST which simply blew everyone away at the end of 1985 and begin of 1986 that I rave about today. It was not the best in any way, but all told, it was one of the greats. I ran a BBS from approximately 1987 to 1993 or so on that little beast!
Edit: Above I was referring to Atari’s goal of a 32-bit machine; in the end, the ST is a 16/32-bit as they said (hence “ST” – Sixteen/Thirtytwo).




